You could choose a trait like Bruiser, which increases your strength stat but reduced your action points and combine that with Gifted, which increases all seven of your SPECIAL stats but reduces your skillpoints, creating a slow but powerful melee character with a lot of potential at higher levels-though you'd be reliant on finding skill-boosting books to realize it. Choosing a pair of character-altering modifiers at the outset of your quest defined both your strengths and your weaknesses, and thus your play style. In Fallout 1 and 2, traits were game-changers that made every play-through different from the last.
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